xtab's Rust Skin Pix

1,080 skins uploaded to the workshop this week, down from 1,200 or so last week.  While the quantity of skins submitted has been slowing declining, the quality has been rapidly increasing, and competition for the ever elusive Approval is fierce.  Here's the ten we most hope to see in the game this week.

xtab's Weekly In-Game Skin Review

Seventeen approvals this week, all of them quality. Be sure and check out the Plague Doctor and Sleazy Rider--fantastic work on both of those skins.

xtab's Rust Skin Pix

We had around 1200 submissions this week, which is about equal to last week.  Today we bring you more graffiti, more Rust, and more dirt for you to wallow in.  Enjoy!

xtab's Weekly In-Game Skin Review

Twelve approvals this week, with considerable input from the artist community. Good luck to all Rust artists, old and new alike, in the coming weeks ahead.

xtab's Rust Skin Pix

There's been a continual stream of new mesh releases for some time now, which boosts inspiration, competition, and submissions. This week there were no new meshes and 1,200 submissions, down from 1,400 last week. Most likely the decline in submissions is a consequence of not getting new meshes.

Which is fine for now, we think.  The community needs some time to absorb all the new meshes we've been getting and see what creative new ideas can be applied to them.  But we're also sure everyone is looking forward to the next new meshes--hopefully small deployables which can be placed on surfaces like tables and chests.

xtab's Weekly In-Game Skin Review

Twenty-one approvals! This week we have the fourth approval in the Army set by La Crampe.  This is good news because it could mean Facepunch is moving towards approving more complete sets rather than just one-off skins.  If so, we can expect to see more sets and running themes from artists going forward.  

 

xtab's Rust Skin Pix

There were around 1,400 submissions for the week, with lots of people working on the new chair, rug, table, and bear skin meshes. These new meshes sparked an unbelievable outpouring of creativity, and we're not saying that just to fill column space.  There was lots of stuff we'd like to review, but just can't fit into the Ten.  

So we cheated and did eleven.  Enjoy!