One set this week, and more attention to lower tech tools and weapons. There's a possibility we'll see a new player activated admire animation in the game, which would let players examine their own weapon or tool closely while holding it. Needless to say we LOVE this idea, and very much hope to see it in action. Artists should consider what their skin would look like if "admired" and pay attention to the parts of the gun that get inspected.
Our favorite approved skin this week is the Cobalt Graffiti Door, by Veys
A mean, green, killin' machine. T.O.N.Y.A.E.R.'s LR300 sports a thin, rusting green paint layer topped with sloppy white paint. A few tick marks track the fall of past victims, and the gun looks like it's gone through many hands.
Remember that you cannot craft an LR300--you must fine one. But if you get one and have a skin for it, you can change skins at a Repair Bench.
This popular SAP was so well received in the workshop that even people on Reddit were speaking well of it. It's got bumpy croc scales, sharp teeth, cold, dead crocodile eyes and it will get you--you'll see.
All the metal edges are rubbed and worn, and the leather in the grip smoothed by constant use. Fine work by Jesin.
LittleRanger's Mad set of stop sign armor presents a softer look than you'll get from most Rust skins, with a wood barrel texture, light white paint, and...rainbows. There's only a couple of skulls stamped onto the wood--wearing this armor you may even be mistaken for a friendly.
All of the armor looks worn smooth but only a little grubby, like the owner washes it from time to time. Textures are sharp and well placed, quality is high.
A two sided armored door (meaning one side is not just a mirror of the other) of a space man or hazmat suited scientist watching the visitor carefully. The eyes are in security slot on the front, and the words "never trust" are on the back of it.
Words to live by. And if you're knocking on this door, remember the astronauts eyes can be replaced with an SMG muzzle break in the blink of an eye.
This door is a perfectly realistic roll up door, strong more for technical quality than creativity. Although simple the door's details are perfect in just about every way and will look good on any base, but especially against stone walls.
Could be you could place it underneath an Oxums, and some people may think it's part of the gas station rather than a player base. Or player bases using this door may look like part of a monument. This probably won't save you from destruction, but it's a nice aesthetic. By T.O.N.Y.A.E.R.
We usually imagine saboteurs doing their damage up close, but some do it from afar. Snipers are often trained to destroy machinery from a distance by firing a slug through a truck's engine block, or wrecking electrical equipment. Admittedly this little semi auto rifle doesn't look like it's got the oomph to penetrate an engine block, but it does look well oiled and well maintained, so maybe.
This is T.O.N.Y.A.E.R.'s second approval this week, and details, color and design are as good as ever, particularly detail above the trigger guard and on the ammo clip. Also have a look at the greasy red leather on the grip and binding the gun barrel.
Looks like the Finish Line made it to the Finish line, as Freddy wins another approval this week.
Now, it's just common sense that psychedelics and loaded automatic weapons don't mix, but Finish Line pulls it off. It's an airbrushed SMG with strangely distorted racing themes, mutated slugs and lots of vivid colors, all rusted through and dangerous as can be. The gun design may be eight miles high but quality is on solid ground.
Here we have a simple stone hatchet, only the stone is a lump of gold ore big enough to bring a smile to any king's lips however rich. Once it was enough to buy a new car or a small house, but today you'd be lucky to get 20 scrap, or a dirty old hoodie. May as well put it to use.
We find the gold ore not particularly realistic, but the leather straps are perfect and finely detailed, right down to tiny metal perforations near the hatchet head. And if the new admire animation makes it into the game, you may soon even be able to see such details on your own Midas Hatchet.
This is a coffee can helmet for T.O.N.Y.A.E.R.'s extensive Metalhunter series of skins, a heavy-wire mesh set that looks and feels like proper modern iron age battle armor. It's got small tears and holes here and there, and suffers from a touch of rust, but that's what we like!
You can check out his set in his workshop of course, and you can buy it on the Steam Market here.
Facepunch has mentioned they would like to see more skins for the primitive weapons in the game, and we are indeed starting to see more approvals of crossbows, stone hatchets, and the like. Remember that if you're a skin artist--there's more to Rust than machine guns.
LittleRanger's Marauder is not a splashy skin, but it is certainly aggressive, with a tough, primitive construction, toothy monster mouth, and jagged, medieval spikes contrasting with modern rubber and metalwork. Ugly and Effective.
Another low-tech approval, this one a waterpipe shotgun by Vitalik. The front of the pipe is a half-corkscrew twist with a tempered steel appearance. It's not rifled, just....twisted. Maybe that's all the piping the owner could find. we would not like to attempt firing this innovative weapon ourselves.
Vitalik's work has a certain soft but detailed look, which you can see in the twisted barrel and clamps under the wood grip. We're not a big fan of the stock on this weapon--wood looks underdone--but the cloth wrapping and breach chamber look sharp. Note the arrow in the back to remind you how to load the gun.