There's been a continual stream of new mesh releases for some time now, which boosts inspiration, competition, and submissions. This week there were no new meshes and 1,200 submissions, down from 1,400 last week. Most likely the decline in submissions is a consequence of not getting new meshes.
Which is fine for now, we think. The community needs some time to absorb all the new meshes we've been getting and see what creative new ideas can be applied to them. But we're also sure everyone is looking forward to the next new meshes--hopefully small deployables which can be placed on surfaces like tables and chests.
Metal sheets bolted to a reinforced frame make this Rusty door seem tougher than it really is. One rocket, tops.
We like the different kinds of rivets and screws all over the skin, the realistic wear and scratches, and the Rust symbol front and center. Solid work from Steve Dredd.
Here Madroce offers a strong SAR skin chock full of detail and a setting sun theme. He pays a lot of attention to the top and back of the gun, particularly around the sights, which is what the player usually sees, and uses different textures for different kinds of repair materials, like tape and metal wire. The wood on the barrel is particularly realistic.
You know what Rust needs? Rust needs a demonic skull balaclava painted metallic silver. With some bloody hand prints on it. We need this. Rust needs this.
The artist, Tonyaer is an expert on monster skulls, having already won an approval for his Very Rare Lizard skull skin. We considered his Biker Goth Helmet for last week's Rust Skin Pix, but the skin didn't quite look right in game and we decided against featuring it at the last minute. Hope to see a lot more from him!
Another Aircraft Parts skin from Milho Frito, this time in the form of a semi-auto pistol. The aircraft theme makes for an interesting looking gun body, but we think he went too heavy on the rivets, which makes the skin seem a little busy. Nevertheless, it's a solid offering, and earns a place on our top ten list this week.
These rough and partially armored pants seem pretty post-apocalyptic to us, and that's what this game is all about. Although the armor protects different parts of the legs for some reason, it's got a pleasantly tarnished texture, with buckles reaching around the back of the legs and close attention to the stitching in the front. Another excellent skin by Brajkula.
Graffiti skins remain popular, and no one does them better than Estavos. We don't think we'd do this to OUR fridge, but it will certainly contribute to an air of urban decay in your base, it that's what you're going for.
Feed me Seymour, feed me all night long! 'Cause if you feed me Seymour, I can grow up big and strong!
--Little Shop of Horrors, 1986
A rustic Rusty wooden door, to help make your wooden shack seem that much smaller and more pathetic, not even worth the fuel to torch it down.
Yeah, we don't think that'll work, either, but imagine how they'll feel after they discover your armored door on the inside of your airlock!
Wooden doors aren't worth much, but they have their place in the game and may as well look good if you're going to use them. This one here would be a great place to start. By Necrovacuum.
An excellent hide skirt by, um, cuntbucket. No, that's not our opinion of the artist, just the name he chose for himself. For some reason.
Now that we've got that out of the way, let's talk about the skin. There's crisscrossing leather strips studded with brass all the way around the garment. The artist does not use the same texture for all the different kinds of leather on the skin, and the black and tan color scheme really stands out in sunlight.
Overall impression is sharp, and we think it's the best skin of the week. We really hope Facepunch approves this skin, because it will be a long time before someone makes such a good skin for such a humble mesh again.