This week we feature a couple of cheerfully hostile skins, a new artist, and a Rust painting. Top skin: The Sunrise SAP.
Almost missed this one in the workshop--it just looked like a grenade with a couple of x's on it, but on closer inspection the dripping smile is clear. Mishka was careful to keep the grenade's "face" visible in the hand when equipped and ready to throw, so you'll be able to see it in the game.
Out of almost 300 submissions, only two grenades have so far been accepted into the game. Time for a third?
What's not to love with this skin? A continuation of Dr. KeKe's highly popular Sunrise collection, the Sunrise SAP sports a baleful eye near the back of the gun, with a long toothy mouth running the length of the barrel. No part of the gun is left without decoration, a unique cheerfully hostile style that belongs to this artist alone.
We really like the arrow at the end of the barrel pointing into the gun. Heavy metal surprise inside.
A fine wooden box in good condition and not at all rusty. Wait, WHAT?!
It's not rusty because it is something which could be made by the tools and materials available to the benighted denizens of this radioactive little island. Just some cut and sanded wood, some tightly wound rope, and a few dozen nails.
The lock on the lid is a clear and interesting design, and we particularly like the labeling since it is carved into the wood, rather than just stamped with a Photoshop font.or icon. Nobody in your clan will mistake what this box is for. By La Crampe.
Another door wrenched off an ancient ruin and carted back to base to help protect the glorious junk within. Although it looks a little on the light side, the Cab door is actually an armored door. The viewport is hard to see in the Workshop image, but it is there, just a bit concealed.
T.o.n.y.a.e.r. has given the door a certain worn grubby vibe which contributes greatly to its overall aura of Rustiness. Used in a base that already has other converted door like the ambulance or school bus doors and your palace of trash will be the envy of your block.
Ever imagine you would aspire to own trash like this? These gloves make a virtue of it. Made from what looks to be genuine imitation leather, they've been wrapped in duct tape and the knuckles have been reinforced with bottle caps. The bottoms of the gloves are held closed with soda pop tabs.
The gloves feature fine stitching, a couple of different materials, and plenty of scrapes and scuffs. If you look closely, you'll see one of the bottle caps has the Facepunch logo. Excellent work from TheMarex86.
Robj offers a complete pile of junk, and we'd be pretty happy to get it. The vest is stop sign armor made from pieces of the oil barrels you find yourself banging on for some reason. The armor maintains the oil barrel shapes and textures while conforming to the shape of the stop sign mesh. The armor is also beaten and rusty, but still looks quite solid.
We like how the armor is made from familiar materials found in Rust. it reinforces the salvaged origins of the armor and contributes to the atmosphere and spirit of the game.
This are the pants ("kilt") that go with the vest by Robj we just featured. They are every bit as dirty and junky as the vest, and they'l go well together as a set. the bright red color will also make you stand out at a distance, so expect to get shot a lot. Your armor will come in handy for that.
A decaying concrete barricade skin by Devi, a new artist on the Workshop scene. Devi has nine skins in his workshop, and they're all pretty good.
The Railway barricade features construction lines painted a very faded yellow, cracked concrete, and a steel divider corroded like it's been sitting unmaintained for decades in salty air. Nice and Rusty, they'll look great sitting in tall grass, or alongside a road.
Anathenn brings us a new salvaged sword, this one not so much constructed as converted from a single piece of industrial equipment, with lots of thick leather wrapped around the handle. A crude skull and the word "kill" has been painted onto the blade, in case you forget what the sword is for.
Our last featured item is a rug by Veys depicting two half naked barbarians doing their level best to stick each other with the pointy end.. We can't tell what provoked their disagreement, but it's clear that somebody gonna die.
It's a good Rusty picture, and we'll be very interested to see if Facepunch picks up the concept and approves it. Rugs can be hung on walls after all, and having a large selection of this sort of pre-made art could really improve aesthetics both inside and outside of bases.